P2P Node
Low-level library to handle peer-to-peer traffic on Cryptcurrency networks. A raw socket
object in Node emits data
events whenever the stream is updated. This library sits on top of a raw socket connection, and instead of emitting data
events every time the stream updates, it waits and emits message
events whenever a complete message has arrived.
It uses the Bitcoin protocol structure to parse incoming messages; any stream that's encoded as follows can be parsed:
- 4 bytes: Uint32: Magic Bytes: Flag the beginning of a message
- 12 bytes: Char: ASCII string identifying the message type, null-padded to 12 characters long
- 4 bytes: Uint32: Payload length
- 4 bytes: Uint32: Checksum: First four bytes of
sha256(sha256(payload))
- variable bytes: Payload data
The default Magic Bytes and default Port to connect to are set to the Bitcoin protocol.
Usage
var Peer = require('Peer').Peer;
var p = new Peer('remote.node.com');
p.on('connect', function(d) {
console.log("I'm connected!");
});
p.on('message', function(d) {
console.log("I got message "+d.command);
});
Peer
is an EventEmitter with the following events:
Events
connect
When the socket connects
Data object passed to listeners:
{
peer: Peer
}
error
If the socket errors out
Data object passed to listeners:
{
peer: Peer,
error: Error object from Socket
}
end
When the socket disconnects
Data object passed to listeners:
{
peer: Peer
}
message
When a complete message has arrived
Data object passed to listeners:
{
peer: Peer,
command: String,
data: Raw payload as binary data
}
commandMessage
An alternate version of the peerMessage
event; in these events, the command of the message is used as the event name (i.e. command 'foo'
would cause a fooMessage
event).
{
peer: Peer,
data: Raw payload as binary data
}
stateChange
When the peer changes state, this event is emitted, except for the "new" state, which is set upon creation.
{
new: String (new state name),
old: String (old state name)
}