P2P Manager

Manage a network of peers in a peer-to-peer network.

Messages

peerConnect, peerEnd, peerError

Emitted when an active Peer emits a connect, end or error message respectively, and the data payload is the same:

{
  peer: Peer
}

peerMessage

Emitted when an active Peer sends a message event.

{
  peer: Peer,
  command: String,
  data: Raw payload as binary data
}

commandMessage

An alternate version of the peerMessage event; in these events, the command of the message is used as the event name (i.e. command 'foo' would cause a fooMessage event).

{
  peer: Peer,
  data: Raw payload as binary data
}

error

Error message from the PeerManager. The severity attribute is one of 'info', 'notice', 'warning', or 'error' (in increasing severity).

{
  severity: String,
  message: String
}

PeerManager.send()

The PeerManager allows sending messages to a collection of Peers at once, based on certain criteria. The most common criteria is the "state" of the Peer. Each Peer object has a state property which is set to 'new' when first created, 'connecting' when first opened, and 'connected' when first connect event is heard (before handleConnect is called, so that can be overwritten, if desired). Any other states are up to your PeerManager instance to implement.

PeerManager.send('all', 'state', 'connected', 'hi', new Buffer([1,2,3,4,5])); // Send a message to all connected clients
PeerManager.send(2, 'state', 'lonely', 'matchmaker', new Buffer([1,2,3,4,5])); // Send a message to a random two Peers who have state=='lonely'
PeerManager.send(5, 'myProp', [1,5,42,false], 'hi', new Buffer([1,2,3,4,5])); // Send a message to a random five Peers who have myProp equal to either 1, 5 ,42, or false

The function returns an dictionary of Peers the message was sent to, stored by their UUID.

If you're expecting a specific answer to your message, there's a few ways you can listen in:

Listen to only answer messages, from just the filtered peers

Probably the most common, and the most specific listening type:

var m = new PeerManager();
var waitForAnswer = function(d) {
  console.log(d.peer.getUUID()+': has answered', d.data.toString('hex'));
  d.peer.removeListener('message', this); // This listener doesn't care about further messages
  delete peers[d.peer.getUUID()]; // Remove this peer from the list of peers who haven't answered yet
};

var peers = m.send(2, 'state', 'waiting', 'knock', new Buffer([1,2,3]), 'answer', waitForAnswer);

setTimeout(function() {
  // Ten seconds have passed; give up on those who haven't answered
  for (var uuid in peers) {
    if (peers.hasOwnProperty(uuid)) {
      console.log(uuid+' never answered...');
      peers[uuid].removeListener('message', waitForAnswer);
    }
  }
}, 10000);

Listen to all messages, from just the filtered Peers

A good method if you expect the answer you seek to be in the next few messages from those Peers, and the answer might be one of several messages ('answer' or 'error'):

var m = new PeerManager();
var waitForAnswer = function(d) {
  if (d.command !== 'answer') return; // Wait for next message...

  console.log(d.peer.getUUID()+': has answered', d.data.toString('hex'));
  d.peer.removeListener('message', this); // This listener doesn't care about further messages
  delete peers[d.peer.getUUID()]; // Remove this peer from the list of peers who haven't answered yet
};

var peers = m.send(2, 'state', 'waiting', 'knock', new Buffer([1,2,3]), false, waitForAnswer);

setTimeout(function() {
  // Ten seconds have passed; give up on those who haven't answered
  for (var uuid in peers) {
    if (peers.hasOwnProperty(uuid)) {
      console.log(uuid+' never answered...');
      peers[uuid].removeListener('message', waitForAnswer);
    }
  }
}, 10000);

Listen to only answer messages, from all Peers

If there are lots of other messages being sent around, but very few of the particular answer messages you're looking for, this works well, or if there's a possibility another peer will answer on behalf of the peer you requested from:

var m = new PeerManager();
var waitForAnswer = function(d) {
  // Look through our list of peers and see if d.peer is one of them
  if (peers[d.peer.getUUID()] !== d.peer) return;

  console.log(d.peer.getUUID()+': has answered', d.data.toString('hex'));
  delete peers[d.peer.getUUID()]; // Remove this peer from the list of peers who haven't answered yet
};
var peers = m.send(2, 'state', 'waiting', 'knock', new Buffer([1,2,3]));
m.on('answer', waitForAnswer); // Listen in on all 'answer' messages from all peers

setTimeout(function() {
  // Ten seconds have passed; give up on those who haven't answered
  for (var uuid in peers) {
    if (peers.hasOwnProperty(uuid)) {
      console.log(uuid+' never answered...');
    }
  }
  m.removeListener('answer', waitForAnswer);
}, 10000);

Peers

The PeerManager keeps a list of known Peers to connect to (the "pool"), as well as a list of those currently connected ("active").

As your implementation discovers new Peers, use the PeerManager.addPool(hosts) method to tell the PeerManager about them. If the number of active Peers is currently below the minimum (options.minPeers), a connection will be attempted immediately. Otherwise, they will just be added to the pool. PeerManager.addActive(hosts) adds a new peer and attempts to connect to it immediately, regardless if the number of active Peers is above the threshhold.

Peer lists

The seedPeers argument of launch(), and the hosts argument of addPool() and addActive() are lists of hosts, expressed one of the following ways: